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TRACK 01

Unity Flocking System

Game2018

UnityC#
4 TRACKS
SIDE A
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OVERVIEW

Real-time flocking simulation in Unity with teal debug UI: FPS and flock groups counter, iteration table, and front/back flock sliders

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Real-time flocking (boids) simulation with multiple groups

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Teal-themed debug UI with FPS counter and flock groups counter

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Two-tab panel: iterations table (back quantity, format flock, frame rate) and flock controls

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Two sliders to control front and back flock quantity

SIDE B
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CHALLENGES

Implementing performant flocking behaviour in Unity while keeping the UI responsive and the iteration data visible. Balancing simulation update rate with frame rate and designing a clear teal overlay for debugging and tuning parameters.

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OUTCOMES

A working Unity scene with flocking agents, real-time FPS and group counters, and a two-tab interface for monitoring iterations and adjusting front/back flock quantities. The project showcases flocking algorithms and in-editor debug UI patterns.

Unity Flocking System (2018) is a Unity project that implements a boids-style flocking behaviour for groups of agents (e.g. birds). The simulation runs in real time with a teal-themed on-screen UI showing an FPS counter and flock groups counter, plus two buttons that open separate tabs: one tab displays a table of flock iterations (back quantity, flock format, frame rate), and the other provides two sliders to control front and back flock quantities. The project demonstrates real-time simulation, UI design, and flocking algorithms in Unity.

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Unity Flocking System - Teal UI with FPS counter, flock groups, and tab buttons
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Teal UI with FPS counter, flock groups, and tab buttons

Unity Flocking System - Iterations table and flock sliders tab
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Iterations table and flock sliders tab